返回遊戲大廳

紙牌接龍

將四種花色依序收進完成區

核心遊戲指南 · 規則複核於 2026-07-31

紙牌接龍規則、思路與實戰要點

整理七列紙牌,依花色將 A 到 K 收進四個完成區。 本頁內容由 PocketJoy 測試團隊依照目前網頁版本的實際操作與勝負條件整理,並由 Long-Term New Media Limited 維護。

分類棋盤與紙牌
資料保存目前瀏覽器

規則與勝負條件

這是經典的克朗代克接龍。牌桌上有七列牌,列數從左到右依次遞增(一到七張),只有每列最上面一張是正面朝上,其餘蓋著。牌列中要按紅黑交替、點數由大到小排列;右上方四個完成區則要從 A 開始按同花色依序收到 K。點擊一張牌再點擊目標位置即可移動,雙擊最上層的牌會直接送往完成區,省去找目標的步驟。空出來的列只能放 K(或以 K 開頭的牌組)。牌庫可以反覆翻找,棄牌堆用完會自動重新放回牌庫並提示。遊戲記錄用時與步數,勝場與最快時間保存在本機。「自動收牌」會把所有能安全收走的牌一次處理完。

打法與思路

接龍的核心目標不是收牌,而是翻開暗牌。優先做能翻開新暗牌的移動,暗牌最多的那一列要最先處理,因為那裡藏著最多未知資訊,而且暗牌越多的列越晚處理就越可能變成死結。空出來的列只能放 K,所以在手上沒有 K 可放之前,不要急著清空一整列——空列如果長時間閒置反而是浪費。收牌到完成區要克制:低點數的牌留在牌列裡常常是接下來搬運的橋樑,你需要一張紅 3 來接黑 4,如果紅 3 已經被收走就再也拿不回來。一個實用的安全準則是:當兩種顏色的完成區都已經收到某個點數減一時,再收該點數通常是安全的。從牌庫翻牌之前,先把牌桌上所有能做的移動都做完,因為牌桌上的資訊價值遠高於牌庫——牌庫的牌是循環的,隨時可以再看到,而牌桌上的機會可能一步之差就消失了。

常見誤區

最常見的誤區是見到能收就收,把 2、3、4 早早送進完成區,之後發現需要一張紅 3 來接黑 4,卻已經收走了。第二個誤區是隨手把牌搬來搬去卻沒有翻開任何暗牌——每一步移動之前問自己:這一步是否讓某張暗牌翻開,或者讓某張牌能移到完成區,或者為接下來的移動創造了條件?如果三者都不是,這步通常不值得走,而且會浪費你的步數統計。第三是不停翻牌庫、忽略牌桌。牌庫的牌是循環的,不急著翻,而牌桌上的每一次移動都可能改變局面。第四是清空一列卻沒有 K 可放。空列是稀缺資源,但只對 K 有用,如果你手上沒有 K 也看不到 K,清空一列的收益就是零,那些移動本可以用在別處。

適合誰玩

適合喜歡經典紙牌、想放鬆一下的人。克朗代克接龍是流傳最廣的單人紙牌玩法,規則熟悉度高,多數人不需要學習就能開始。它在 1990 年隨 Windows 3.0 內建而成為全世界最多人玩過的電腦遊戲之一,微軟當時的目的和踩地雷類似:訓練使用者熟悉滑鼠拖放操作。並非每一局都必勝,存在無解的發牌——研究估計標準規則下大約有 79% 到 82% 的牌局在理論上可解,但實際玩家(看不到暗牌)的勝率通常在 30% 到 40% 之間,因為你必須在資訊不完整的情況下決策。這種「不是每局都能贏」的特性正是它耐玩的原因之一。單局約十分鐘。

功能介紹

「本局記錄」面板顯示用時與步數,「本機戰績」則保存勝場數與最快完成時間,兩項紀錄分開讓你可以分別追求「多贏幾局」和「贏得更快」兩個目標。「自動收牌」按鈕會把當前所有能安全送進完成區的牌一次收完,省去終盤那段純機械的操作;如果沒有可收的牌,遊戲會明確告訴你「目前沒有可自動收進完成區的牌」,而不會讓你反覆按卻不知道發生了什麼。棄牌堆用完會自動循環回牌庫並提示「棄牌堆已重新放回牌庫」,你不需要自己記還剩幾輪。選牌後狀態列會提示點擊目標位置,放到不合法的位置也會說明「這張牌不能放到該位置」,規則由遊戲把關,新手不必擔心走出違規的一步。「重新發牌」隨時開新局。

操作與本機紀錄

點選一張牌再點選目標位置即可移動;雙擊最上層的牌會直接送往完成區,省去找目標的步驟,在終盤大量收牌時特別省事。滑鼠與觸控操作邏輯完全一致,不需要拖曳,因此不存在手滑把牌丟到錯誤位置的問題,手機上牌面尺寸也經過調整以便單手操作。不合法的移動會被明確拒絕並說明原因,不會默默沒反應。「重新發牌」隨時開新局,不必等到本局結束。戰績與最快時間保存在瀏覽器的本機儲存空間,只存在你自己的裝置上,不需要帳號、不上傳資料到任何伺服器;清除瀏覽器資料會一併清空。語言按鈕可在繁體中文與英文介面之間即時切換,所有面板標籤與提示同步更新。頁面載入後離線可玩。

規則問答

七列紙牌怎樣排列?

牌列按紅黑交替、點數遞減排列;可一次移動符合規則的連續序列。

完成區的順序是什麼?

每種花色從 A 開始,依序疊到 K。

牌庫用完還能重發嗎?

本版本會依頁面顯示的發牌規則處理重發次數,牌庫區會顯示當前狀態。

無解局面怎麼避免?參考《紙牌接龍新手策略》

內容審核:PocketJoy 遊戲測試團隊 · 營運:Long-Term New Media Limited · hklongtermad@gmail.com

Core game guide · rules reviewed 2026-07-31

Klondike Solitaire: rules, tactics and practical play

Build seven columns and move every suit from Ace through King to the foundations. This guide reflects the controls and win conditions in the current browser build. It is reviewed by the PocketJoy game-testing team and maintained by Long-Term New Media Limited.

CategoryBoard & Cards
Save locationCurrent browser

Rules and win conditions

This is classic Klondike. Seven columns are dealt with one to seven cards from left to right, only the top card of each face up and the rest hidden. Within a column, cards build downward in alternating red and black. The four foundations at the top right build up by suit from Ace to King. Tap a card and then its destination to move it, or double-tap a top card to send it straight to a foundation without hunting for the target. An empty column can only be filled by a King, or by a sequence headed by one. The stock can be cycled repeatedly and the waste returns to it automatically with a notice when exhausted. Time and moves are recorded, with wins and fastest time stored on your device, and an auto-collect button clears every safely collectable card at once.

Ideas and approach

The real objective in solitaire is not collecting cards but turning over the hidden ones. Prioritise moves that reveal a face-down card, and work on the column with the most hidden cards first, since that is where the most unknown information sits and the longer you leave it the more likely it becomes a deadlock. An empty column can only be filled by a King, so do not rush to clear a column until you have a King available — an empty column left idle for a long time is simply wasted. Be restrained about sending cards to the foundations: low cards left in play often act as the bridge for your next sequence, and if you need a red three for a black four, a red three already collected cannot be retrieved. A practical safety rule is that a card is usually fine to collect once both foundations of the opposite colour have reached one rank below it. Before drawing from the stock, exhaust every move available on the tableau, because tableau information is far more valuable than stock: stock cards cycle and will come round again, while a tableau opportunity can vanish with a single move.

Common mistakes

The most common mistake is collecting whatever can be collected, sending twos, threes and fours to the foundations early, then needing a red three for a black four that is no longer available. The second is shuffling cards around without revealing anything — before each move, ask whether it turns over a hidden card, enables a foundation play, or creates the conditions for the next move; if none of the three, it is usually not worth making and inflates your move count besides. The third is cycling the stock constantly while ignoring the tableau: stock cards recur and are in no hurry, whereas every tableau move can change the position. The fourth is emptying a column with no King to place. An empty column is a scarce resource but useful only for a King, so if you neither hold nor can see one, clearing a column gains nothing and those moves would have been better spent elsewhere.

Who it suits

Good for anyone who enjoys classic card games and wants to unwind. Klondike is the most widely known single-player card game and most people can start without learning anything. It became one of the most-played computer games in the world when it shipped with Windows 3.0 in 1990, where Microsoft's motive resembled that behind minesweeper: teaching users mouse drag-and-drop. Not every deal is winnable, and unsolvable hands are part of the game — studies estimate that around 79 to 82 per cent of deals are theoretically solvable under standard rules, while real players, who cannot see the face-down cards, typically win 30 to 40 per cent, because decisions must be made on incomplete information. That very fact that not every game can be won is part of why it stays engaging. A round takes roughly ten minutes.

Features

The run panel shows time and moves, while a records panel keeps your win count and fastest completion, and separating the two lets you pursue winning more often and winning faster as distinct goals. Auto-collect sends every card that can safely go to the foundations in one action, removing the purely mechanical clean-up at the end; and when nothing is collectable the game says so plainly rather than leaving you pressing a button with no visible effect. When the waste is exhausted it cycles back to the stock with a notice, so you need not track how many passes remain. After selecting a card the status line prompts you to choose a destination, and an illegal placement explains that the card cannot go there, so the rules enforce themselves and newcomers need not fear an invalid move. A new deal is always available.

Controls and local records

Tap a card and then its destination to move it, or double-tap a top card to send it straight to a foundation without hunting for the target, which saves considerable effort during the collecting phase at the end. Mouse and touch follow identical logic and no dragging is required, so there is no risk of slipping a card onto the wrong pile, and card sizes are tuned for one-handed use on a phone. Illegal moves are refused with an explanation rather than silently ignored. A new deal is available at any point rather than only once the game ends. Your record and fastest time are stored in the browser's local storage on your own device, with no account and nothing uploaded to any server; clearing browser data removes them. The language button switches the interface between Traditional Chinese and English instantly, updating every panel label and prompt. Once loaded the game plays offline.

Rules questions

How are tableau cards arranged?

Build downward in alternating colors; a correctly ordered run can move as a unit.

What is the foundation order?

Each suit starts with Ace and builds upward through King.

Can the stock be recycled?

The page follows its displayed draw and recycle rule, with the current stock state shown in the stock area.

Avoiding dead ends: see Solitaire Strategy for Beginners.

Reviewed by the PocketJoy game-testing team · Operated by Long-Term New Media Limited · hklongtermad@gmail.com