遊戲程式在哪裡執行?

瀏覽器下載 HTML、CSS、JavaScript、圖片與音效後,主要遊戲邏輯會在使用者裝置上執行。這和把每一步送到遊戲伺服器計算的線上遊戲不同。

為什麼不需要登入?

單人分數、設定與關卡可使用瀏覽器本機儲存保存。沒有跨裝置同步需求時,帳號與資料庫並不是必要條件。

離線功能

部署在 HTTPS 後,Service Worker 可以快取網站資源。首次完整載入仍需要網路,而瀏覽器可能因空間不足清除快取。

限制

本機架構不適合可靠的全球排行榜、即時多人對戰、付款商品與跨裝置存檔;這些功能通常需要後端服務。

為什麼有些遊戲在你的裝置上比較卡

瀏覽器遊戲跑在分頁裡,效能會受到其他分頁、瀏覽器擴充套件與省電模式的影響。實務上最常見的三個原因是:開了太多分頁導致記憶體吃緊、手機進入低電量模式後降低了更新頻率、以及擴充套件在每一幀都注入腳本。遇到明顯掉幀時,先關掉其他分頁再試一次,這一步能解決大半情況。

離線還能不能玩

PocketJoy 的遊戲載入後主要在本機執行,短暫斷網通常不影響進行中的一局。但首次載入、切換遊戲與載入封面圖仍需要網路。把站台加到主畫面後,瀏覽器會保留較多快取,離線體驗會比每次從網址列進入更穩定。

鍵盤、觸控與手把

桌面版多數遊戲同時支援方向鍵與滑鼠;手機版以觸控為主,部分遊戲提供螢幕虛擬按鍵。外接手把在瀏覽器中的支援取決於個別遊戲是否讀取 Gamepad API,並非全站通用。若操作沒有反應,先點一下遊戲畫面本身——瀏覽器需要該區域取得焦點後才會把按鍵事件送進去。

Where does the game run?

After the browser downloads HTML, CSS, JavaScript, images and audio, most gameplay logic runs on the user’s device. This differs from online games that send every action to a server.

Why is no login required?

Solo scores, settings and levels can be stored in browser storage. When cross-device sync is unnecessary, accounts and databases are optional.

Offline support

After HTTPS deployment, a Service Worker can cache site files. The first complete load still needs a connection, and a browser may evict cache when storage is low.

Limits

Local architecture is not suitable for trustworthy global leaderboards, real-time multiplayer, paid inventory or cross-device saves; those normally require a backend.

Why some games run less smoothly on your device

Browser games share resources with everything else the browser is doing, so other tabs, extensions and power-saving modes all affect frame rate. The three usual causes are memory pressure from too many open tabs, a phone dropping its refresh rate in low-power mode, and extensions injecting scripts on every frame. When you notice dropped frames, close the other tabs first — that resolves most cases.

Can you play offline?

Once loaded, PocketJoy games run mainly on your device, so a brief network drop usually does not interrupt a session in progress. The first load, switching between games and fetching cover art still need a connection. Adding the site to your home screen lets the browser keep more in cache, which makes the offline experience noticeably steadier than entering through the address bar each time.

Keyboard, touch and gamepads

On desktop most games accept both arrow keys and mouse input; on mobile the primary input is touch, with on-screen buttons in some titles. External gamepad support depends on whether an individual game reads the Gamepad API — it is not site-wide. If input seems dead, click the game area once: the browser only routes key events to it after that region has focus.