水排序規則與解題思路
移動彩色液體,讓每支試管只保留一種顏色。 本頁內容由 PocketJoy 測試團隊依照目前網頁版本的實際操作與勝負條件整理,並由 Long-Term New Media Limited 維護。
基本玩法
畫面上有若干支試管,裡面裝著混雜的彩色液體,另有一到兩支空試管作為調度空間。先點選一支試管作為來源,再點選另一支作為目標即可倒入。倒液體有兩條限制:目標必須是空試管,或者它頂端的顏色與來源頂端的顏色相同;每次倒出的是來源試管頂端連續的同色液體,有多少倒多少,但受目標剩餘容量限制——如果來源頂端有三格同色而目標只剩一格空間,只會過去一格,其餘兩格留在原處。當每一支非空的試管都裝滿單一顏色時即為完成。顏色數量可調(4 色、5 色、6 色三檔),提供無次數限制的「復原一步」。選擇來源後狀態列會提示選擇倒入位置,不合法的倒法會明確說明原因。
通關技巧
空試管是唯一的緩衝資源,用掉一個就少一分自由度,所以每次動用之前先想清楚怎麼把它清空。優先尋找「頂端顏色相同」的兩支試管直接合併,這種操作不消耗空試管,是最划算的,而且合併之後常常會露出下方新的同色段,形成連鎖。要打通局面時,找那些頂端只有一小段雜色、下面全是同色的試管——把那一小段挪走,這支試管就變成一個可用的收集點,這是水排序最核心的解題思路。動手之前先數一數每種顏色的總量,通常每種顏色的數量正好裝滿一支試管,這能幫你判斷某支試管還差幾格、以及某個顏色是否已經全部集中。進階技巧是「倒推」:先確定哪支試管最終要裝哪個顏色(通常是那支已經裝了最多該顏色的),再倒推其他顏色該往哪裡讓路。遇到僵局時,檢查是不是某個空試管被雜色占用了,那通常是死結的根源。
常見的坑
最常見的誤區是隨手把液體倒進空試管求方便。空試管一旦被雜色占用又倒不出去(因為沒有其他試管的頂端是這個顏色),局面往往就死了,而且這種死結通常要到好幾步之後才顯現。第二個誤區是只看頂端一格就決定倒法,忽略了倒出的是「連續的同色段」——如果來源頂端有三格同色而目標只剩一格空間,這一倒只會過去一格,剩下兩格留在原處,可能反而打亂你原本的計畫,所以倒之前要同時確認來源的同色段長度和目標的剩餘容量。第三個誤區是不用復原。復原沒有次數限制,可以一路退回開局,善用它可以安全地試探「如果我這樣倒會怎樣」,把水排序從「必須完全想清楚」變成「可以邊試邊想」。第四是在還沒清出任何一支純色試管時就用光空試管,那時盤面幾乎必定鎖死。
適合的玩家
適合喜歡整理、喜歡把混亂變有序的人。它沒有時間壓力,卡住可以復原或重來,過程相當解壓——這類遊戲之所以流行,很大程度上是因為它提供了現實生活中少有的「完全可控的秩序化過程」,每一步都有明確的進展感。水排序類遊戲在 2020 年前後突然在手機平台大量出現並流行,是近年少數從休閒手遊反向影響到網頁遊戲的類型。它在演算法上也很有意思:一般化的水排序問題屬於狀態空間搜尋,關卡設計者必須確保從初始狀態存在一條通往目標的路徑,而玩家實際上是在做一次人工的深度優先搜尋。顏色數量可調,四色適合入門,六色需要真正的規劃。單局時間短,適合零碎時間玩幾局。
特色功能
顏色數量可選 4 色、5 色、6 色三檔,顏色越多需要的規劃越深,不只是多幾種顏色而已——每增加一種顏色,可能的狀態組合會指數增長。「本局記錄」面板顯示移動次數與該難度的最佳成績,讓你在解開之後還能挑戰更少的步數。「復原一步」按鈕沒有次數限制,可以一路退回開局——這在水排序裡特別重要,因為把液體倒進錯誤的空試管往往會直接鎖死整個盤面,而且死結通常要到好幾步之後才顯現,沒有無限復原就只能整局重來。實務上你可以用復原來安全試探,大幅降低了這個遊戲的挫折感。選擇來源試管後狀態列會提示「先選擇一支試管,再選擇倒入位置」,倒到不合法的試管也會明確說明「這裡不能倒入,請選擇其他試管」,而不是默默沒反應。完成時顯示使用的移動次數。
操作與本機紀錄
兩段式點選:先點來源試管,再點目標試管即完成倒液。不符合規則的組合(目標非空且頂端顏色不同)點了會被拒絕並說明原因,規則由遊戲把關,你不需要自己記憶限制條件。倒液有明確的動畫,你可以看清楚實際過去了幾格,這對理解「連續同色段」這條規則很有幫助。滑鼠與觸控操作邏輯完全一致,試管的點擊範圍足夠大,手機上單手就能操作,不易誤點到相鄰的試管。「重新開始」隨時可用,復原則沒有次數限制。各難度最佳成績分別保存在瀏覽器的本機儲存空間,只存在你自己的裝置上,不需要帳號、不上傳資料;清除瀏覽器資料會一併清空。語言按鈕可即時切換繁中/英文介面。頁面載入後遊戲本體離線可玩。
常見問題
一次會倒多少液體?
會連續倒出頂部同色層,直到顏色改變、目標裝滿或規則不再允許。
可以倒入不同顏色上方嗎?
不能,目標必須為空或頂部顏色相同。
完成條件是什麼?
每個非空試管都必須只包含一種顏色,並達到該試管的完整容量。
讀盤與挖底的完整思路見《水排序思路:挖底、緩衝與不做三明治》。
內容審核:PocketJoy 遊戲測試團隊 · 營運:Long-Term New Media Limited · hklongtermad@gmail.com
Water Sort: rules and solving techniques
Pour colored liquid until every tube contains a single color. This guide reflects the controls and win conditions in the current browser build. It is reviewed by the PocketJoy game-testing team and maintained by Long-Term New Media Limited.
How it works
The screen holds a number of tubes containing mixed coloured liquids, along with one or two empty tubes that provide your manoeuvring space. Tap one tube as the source and another as the destination to pour. Two restrictions apply: the destination must be empty or its top colour must match the source's top colour, and each pour moves the entire run of same-coloured liquid at the top of the source, limited by the space available — if the source has three units of one colour on top and the destination has room for one, only one unit transfers and the other two stay behind. The puzzle is complete when every non-empty tube holds a single colour and is full. The number of colours is adjustable across three settings, and undo is unlimited. After choosing a source the status line prompts you for a destination, and an illegal pour explains why it cannot be made.
Tips for clearing levels
Empty tubes are your only buffer, and using one costs you a degree of freedom, so work out how you will clear it before you commit. Look first for two tubes whose top colours already match and merge them directly, since that costs no empty tube and is the most efficient move available — and merging often exposes a new run of the same colour beneath, producing a chain. To open up a stuck position, find tubes with only a short mismatched segment on top of a solid block of one colour: move that segment away and the tube becomes a usable collection point, which is the central solving idea of the genre. Before starting, count the total quantity of each colour; usually each fills exactly one tube, which tells you how many units a given tube still needs and whether a colour is already fully gathered. A more advanced technique is working backwards: decide which tube will finally hold which colour, normally the one already holding most of it, then reason back about where the other colours must move to make way. When you reach an impasse, check whether an empty tube has been occupied by a stray colour, which is usually the root of the deadlock.
Common pitfalls
The most common mistake is pouring into an empty tube for convenience. Once an empty tube is occupied by a colour that cannot be poured out again, because no other tube is topped with it, the position is often dead — and that deadlock typically only becomes apparent several moves later. The second is deciding a pour by looking at the top unit only, forgetting that an entire run moves at once: if the source has three units of one colour on top and the destination has room for one, only one transfers and the remaining two stay behind, which can wreck your plan, so check both the length of the source run and the destination's remaining space before pouring. The third is neglecting undo. It is unlimited and reaches back to the opening layout, and using it lets you probe safely to see what a pour would produce, turning the game from one where you must think everything through into one where you can think as you go. The fourth is exhausting your empty tubes before completing a single pure-colour tube, at which point the position is almost certainly locked.
Great for
Suited to players who enjoy sorting and turning disorder into order. There is no time pressure, undo and restart are always available, and the process is genuinely relaxing — much of the appeal of this genre lies in offering a completely controllable process of imposing order, something real life rarely provides, with a clear sense of progress at every step. Water sort games appeared and spread rapidly on mobile platforms around 2020 and are one of the few recent genres to have travelled backwards from casual mobile into browser games. They are algorithmically interesting too: the generalised problem is a state-space search, level designers must guarantee that a path from the initial state to the goal exists, and the player is in effect performing a manual depth-first search. With an adjustable colour count, four colours suit a beginner while six require real planning. Rounds are short enough for a few games in a spare moment.
Highlights
Three colour counts are offered — four, five and six — with more colours demanding deeper planning rather than merely adding variety, since each additional colour grows the space of possible states exponentially. The run panel shows your move count and your best result for that difficulty, so a solved puzzle can be revisited as a challenge to use fewer moves. Undo is unlimited and can walk back to the opening layout, which matters particularly in Water Sort because pouring into the wrong empty tube frequently locks the whole position and the deadlock usually only surfaces several moves later; without unlimited undo the only remedy would be restarting. In practice you can use it to probe safely, which sharply reduces the frustration of the genre. After choosing a source tube the status line prompts you to select a destination, and an illegal pour explains that it cannot be made and asks you to choose another tube rather than silently doing nothing. Completion shows the number of moves used.
Controls and local records
Control is a two-step tap: source tube, then destination tube completes the pour. Combinations that break the rules — a destination that is neither empty nor topped with the matching colour — are refused with an explanation, so the rules enforce themselves and you need not memorise the constraints. Pouring is animated clearly so you can see exactly how many units transferred, which helps considerably in understanding the same-colour-run rule. Mouse and touch follow identical logic, the tap targets are generous, and a phone can be operated one-handed without catching a neighbouring tube. Restart is always available and undo is unlimited. A best result per difficulty is stored in the browser's local storage on your own device, with no account required and nothing uploaded; clearing browser data removes it. The language button switches between Traditional Chinese and English instantly. Once loaded, the game itself plays offline.
FAQ
How much liquid moves in one pour?
The contiguous top color pours until the color changes, the destination fills or the move is no longer legal.
May liquid be poured onto a different color?
No. The destination must be empty or have the same top color.
What is the completion condition?
Every nonempty tube must contain one color only and be filled to its intended capacity.
Board reading and digging are explained in Water Sort Logic: Digging, Buffers and No Sandwiches.
Reviewed by the PocketJoy game-testing team · Operated by Long-Term New Media Limited · hklongtermad@gmail.com