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經典數獨

用邏輯填滿 9×9 棋盤

核心遊戲指南 · 規則複核於 2026-07-31

經典數獨規則與解題思路

填滿 9×9 棋盤,鍛鍊邏輯與專注力。 本頁內容由 PocketJoy 測試團隊依照目前網頁版本的實際操作與勝負條件整理,並由 Long-Term New Media Limited 維護。

分類益智與邏輯
資料保存目前瀏覽器

解謎規則

在 9×9 的棋盤上填入數字 1 到 9,要求每一行、每一列以及每一個 3×3 的九宮格內,1 到 9 各出現且只出現一次——三重約束同時成立是數獨的全部規則。棋盤上預先給定的數字不可更改,遊戲會直接阻擋修改嘗試,你要依靠邏輯推理填滿其餘格子。難度分簡單、中等、困難三檔,決定給定數字的數量與所需推理技巧的深度:簡單檔通常只需要基本的唯一候選法,困難檔則必須用到候選數消去與數對等進階技巧。本局最多允許輸入錯誤三次,超過即失敗並提示重新產生一局,這個上限讓數獨保有一定緊張感,同時也阻止用暴力嘗試代替推理。用時會被記錄,各難度的最快紀錄分別保存在本機。

推理與解題技巧

最基本也最有效的兩個方法是「唯一候選」與「唯一位置」。前者是看某個空格:如果它所在的行、列、九宮格加起來已經出現了八個不同數字,那剩下的那個數字就是答案。後者反過來看:在某個九宮格裡,如果數字 7 只有一個格子能放,那就是它的位置,即使那個格子本身還有其他候選數——這一條比第一條更常用,而且往往能在看起來毫無頭緒的盤面上找到突破口。難度提高後需要「候選數消去」:把每格可能的數字都列出來,再利用結構化的模式排除。最實用的進階技巧是「數對」——如果同一行(或列、宮)裡有兩格的候選數完全相同且只有兩個,例如都是 {3,7},那麼這兩個數字必定分別佔據這兩格,同區域其他格子就可以排除 3 和 7。「三數組」是它的延伸。掃描時建議按數字逐個掃,從盤面上出現次數最多的數字開始,因為已知越多、約束越強,最容易找到唯一位置。

容易犯的錯

最常見的誤區是猜。數獨的每一格都可以純靠邏輯推出,猜錯不僅浪費三次容錯機會,還會讓後續的推理全部建立在錯誤基礎上,而且往往要到很後面才發現矛盾,那時已經無法判斷錯誤源頭。第二個誤區是只盯著空格最少的那一行,其實應該同時考慮行、列、九宮格三重約束,很多答案是在三者交叉處才顯現的——正是這種三重交叉讓數獨比單純的拉丁方陣有趣得多。第三是不做候選數標記就挑戰困難難度。中高難度幾乎必須依靠候選數推理,純靠腦記九個格子的可能性很快就會超出工作記憶容量。第四是在卡住時反覆掃描同一個區域。正確做法是換一個維度:如果按格子看不出來,就改成按數字看(這個數字在這一宮還能放哪);如果按數字也看不出來,就找候選數最少的那幾格集中分析。

誰適合玩

適合喜歡純邏輯推理的人,也是全世界流傳最廣的數字謎題。它完全不含運氣成分,每一局都有唯一解,任何一格都可以純靠邏輯推出,不需要猜——這種確定性讓它成為很多人通勤或睡前的固定習慣。數獨的前身是 18 世紀瑞士數學家歐拉研究的拉丁方陣,現代形式由美國的 Howard Garns 於 1979 年設計並以「Number Place」之名發表,1984 年傳入日本並被命名為「數獨」(數字は獨身に限る,意為「數字只能出現一次」),2004 年經由《泰晤士報》引入英國後迅速風靡全球。數學上已證明,要保證唯一解,盤面至少需要 17 個給定數字。簡單難度適合放鬆,困難難度需要掌握數對之類的進階技巧。單局約十到三十分鐘。

輔助功能

難度分簡單、中等、困難三檔,決定給定數字的數量與所需推理技巧的深度,各難度的最快用時分別保存,互不覆蓋。「本局記錄」面板顯示計時與目前錯誤次數——本局最多允許三次錯誤,這個上限是本作的關鍵設計:它讓數獨保有一定緊張感,同時阻止用暴力嘗試代替推理。如果沒有錯誤限制,任何人都可以靠反覆試錯完成任何一局,那就失去了邏輯謎題的意義。錯誤次數即時顯示,讓你知道還剩多少容錯空間,在困難盤面上這會影響你要不要冒險填一個不太確定的數字。「重新產生」按鈕隨時生成新題,不必等到本局結束。失敗時會明確說明是錯誤次數達上限,並鼓勵重新產生一局再挑戰,而不是只顯示一個失敗畫面。完成時顯示總用時。

操作與進度保存

點選格子後選擇要填入的數字,預先給定的數字不可修改,遊戲會直接阻擋修改嘗試,所以你不可能誤改題目本身。滑鼠與觸控操作邏輯完全一致,手機上格子與數字鍵的尺寸都足夠單手操作,不需要呼出系統鍵盤,整局可以單手完成。要修改自己填的格子,重新點選再輸入新數字即可覆蓋,不需要先清除。各難度最快紀錄透過瀏覽器的本機儲存空間保存,只存在你自己的裝置上,不需要帳號,也不會上傳到任何伺服器;換一台裝置不會帶走紀錄,清除瀏覽器資料則會一併清空。語言按鈕可在繁體中文與英文介面之間即時切換,所有面板標籤與提示同步更新,不需要重新整理頁面。頁面載入完成後遊戲本體離線可玩。

解題常見問題

同一數字可以在斜線上重複嗎?

可以。經典數獨只限制每一行、每一列與每個 3×3 九宮格,斜線不屬於規則。

檢查按鈕會直接給答案嗎?

檢查只標示目前是否存在衝突;提示才會填入一個正確格,適合卡關時使用。

三種難度如何區分?

難度主要由初始提示數量與解題鏈長度決定;困難盤面通常需要多輪候選排除。

新手入門另有專文:《數獨新手完整入門》

內容審核:PocketJoy 遊戲測試團隊 · 營運:Long-Term New Media Limited · hklongtermad@gmail.com

Core game guide · rules reviewed 2026-07-31

Daily Sudoku: rules and solving techniques

Complete the 9×9 grid and train your logic and focus. This guide reflects the controls and win conditions in the current browser build. It is reviewed by the PocketJoy game-testing team and maintained by Long-Term New Media Limited.

CategoryPuzzle & Logic
Save locationCurrent browser

Puzzle rules

Fill a 9×9 grid with the digits 1 to 9 so that each row, each column and each 3×3 box contains every digit exactly once — those three simultaneous constraints are the entirety of the rules. The given numbers cannot be changed and the game blocks any attempt to alter them, so the remaining cells must be worked out by logic. Three difficulty levels set how many digits are given and how deep the required reasoning goes: the easy setting usually yields to basic single-candidate reasoning, while the hard one demands candidate elimination and techniques such as naked pairs. You are allowed three incorrect entries per game, after which it ends with an offer of a fresh puzzle; that cap preserves some tension while discouraging brute force in place of deduction. Your time is recorded and a fastest result is stored for each difficulty on your device.

Reasoning and solving techniques

The two most basic and most effective techniques are the naked single and the hidden single. For the first, look at an empty cell: if its row, column and box between them already contain eight different digits, the remaining digit is the answer. The second works the other way round: if within a box the digit 7 can only go in one cell, that is its position, even if the cell has other candidates of its own — and this one is used more often, frequently opening a grid that looks entirely opaque. Harder puzzles need candidate elimination, listing every possible digit for each cell and then removing them by structured patterns. The most useful advanced technique is the naked pair: if two cells in the same row, column or box share exactly the same two candidates, say {3,7}, those two digits must occupy those two cells between them, and 3 and 7 can be removed from every other cell in that unit. Naked triples extend the idea. When scanning, work digit by digit, starting with the one that already appears most often, since more placements mean stronger constraints and easier hidden singles.

Easy mistakes to make

The most common mistake is guessing. Every cell in a sudoku is deducible, and a wrong guess not only spends one of your three allowances but builds all your later reasoning on a false foundation, with the contradiction often surfacing so late that its source can no longer be identified. The second is fixating on the row with fewest empty cells, when you should be applying row, column and box constraints together, since many answers only appear where all three intersect — and it is precisely that triple intersection that makes sudoku more interesting than a plain Latin square. The third is attempting the hard level without marking candidates, which mid and high difficulties effectively require, since holding nine possibilities across many cells quickly exceeds working memory. The fourth is rescanning the same region when stuck. The right move is to change dimension: if reading by cell reveals nothing, read by digit and ask where that digit can still go in this box; and if that fails too, concentrate on the cells with fewest candidates.

Who will enjoy it

A natural fit for anyone who enjoys pure deduction, and the most widely played number puzzle in the world. There is no luck involved, every puzzle has a unique solution, and every cell is deducible without guessing — a certainty that makes it a fixture of many people's commute or bedtime routine. Its ancestor is the Latin square studied by the Swiss mathematician Euler in the eighteenth century; the modern form was designed by Howard Garns in the United States and published as Number Place in 1979, reached Japan in 1984 where it acquired the name sudoku, meaning that the digits must remain single, and swept the world after the Times introduced it to Britain in 2004. It has been proved mathematically that a grid needs at least seventeen givens to guarantee a unique solution. The easy level is relaxing while the hard one requires techniques such as naked pairs, and a game runs ten to thirty minutes.

Helper features

Three difficulties set how many digits are given and how deep the required reasoning goes, with a fastest time stored for each so they never overwrite one another. The run panel shows the timer and your current mistake count — three errors are allowed per game, and that cap is the key design decision here: it preserves tension while preventing brute force from substituting for deduction, since without a limit anyone could complete any grid by repeated trial and the point of a logic puzzle would be lost. The mistake count updates live so you always know how much margin remains, which genuinely affects whether to risk an uncertain digit on a hard grid. A regenerate button produces a fresh puzzle at any time rather than only after the current one ends. A failed game states plainly that the mistake limit was reached and encourages a new attempt rather than merely displaying a failure screen, and completion shows your total time.

Controls and saved progress

Tap a cell and then choose the digit to enter; the given numbers cannot be modified and the game blocks attempts directly, so the puzzle itself can never be altered by accident. Mouse and touch follow identical logic, and cells and number keys are large enough for one-handed use on a phone with no system keyboard required, so a whole grid can be solved single-handed. To change one of your own entries, select the cell again and enter a new digit, which overwrites without needing to clear first. A fastest time per difficulty is stored in the browser's local storage on your own device, with no account required and nothing uploaded to any server; records do not travel to another device, and clearing browser data removes them. The language button switches the interface between Traditional Chinese and English instantly, updating every panel label and prompt without a page reload. Once the page has loaded, the game itself plays offline.

Solving FAQ

May a digit repeat on a diagonal?

Yes. Classic Sudoku restricts rows, columns and 3×3 boxes; diagonals are not part of the rule set.

Does Check reveal the solution?

Check only reports current conflicts. Hint fills one correct cell and is intended for a genuine dead end.

What changes between difficulty levels?

The number of givens and the length of deduction chains change; harder boards usually require several rounds of candidate elimination.

There is a dedicated primer: A Complete Beginner Guide to Sudoku.

Reviewed by the PocketJoy game-testing team · Operated by Long-Term New Media Limited · hklongtermad@gmail.com