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數織

依照數字線索填出隱藏圖案

核心遊戲指南 · 規則複核於 2026-07-31

數織規則與解題思路

依照行列數字線索填格,解開隱藏像素圖案。 本頁內容由 PocketJoy 測試團隊依照目前網頁版本的實際操作與勝負條件整理,並由 Long-Term New Media Limited 維護。

分類益智與邏輯
資料保存目前瀏覽器

解謎規則

棋盤每一行與每一列的外側都標著一串數字,代表該行或該列中連續填色格的長度,順序與實際排列一致。例如「3 1」表示先有連續三格填色,中間至少空一格,之後再有一格填色;而「1 3」則是先一格、再三格,順序不能顛倒。你的任務是根據所有線索推理出唯一的填色方案,完成後會顯現一幅隱藏圖案。點擊可以填色,長按或右鍵可以標記 × 表示該格確定為空——標記 × 和填色同等重要,因為確定為空的格子會大幅收窄其他行列的可能性。棋盤尺寸可選,各尺寸的最快用時分別保存在本機。「清空棋盤」按鈕可以在推理走偏時重來,不必更換題目。

推理與解題技巧

起手應該找數字總和最大的行列。把該行所有數字加起來再加上它們之間必需的空格數(n 個數字段之間至少有 n-1 個空格),如果結果等於棋盤寬度,那一行就完全確定,可以直接填滿。即使不完全確定,也可以用「重疊法」——這是數織最核心的技巧:把該行的線索分別靠最左和靠最右各排一次,兩次都被填色的格子必定為實。例如寬度 10 的行,線索是 7,靠左排佔第 1-7 格,靠右排佔第 4-10 格,重疊的第 4-7 格必定填色。這個方法對長線索特別有效,線索越接近行寬,重疊區域越大。填完一輪之後要橫豎交替推進:填完一行立刻回頭檢查受影響的那幾列,新增的實格或 × 常常會讓某一列突然變成可解。進階技巧是「邊界推理」:如果一行的第一格已確定為實,那麼第一個數字段必定從這裡開始,後面的位置全部隨之確定。

容易犯的錯

最常見的誤區是憑感覺猜測。數織的解是唯一的,任何一格猜錯都會導致後續全盤矛盾,而且往往要到很後面才發現,回頭修正的成本極高——你無法知道錯誤是從哪一步開始的,通常只能清空重來。第二個誤區是不用 × 標記,只填實格。空格資訊被丟掉之後,很多本來能推出的結論就推不出來了:知道某格為空,等於把那一行的線索段切成了兩個獨立的區間,約束力極強。第三是只盯著一個方向推理,一路把所有行都推完才去看列。正確做法是每完成一行就立即檢查它穿過的那些列,資訊要即時傳遞才能形成連鎖。第四是選了過大的尺寸就硬撐。數織的難度隨尺寸增長很快,如果你在大盤面上卡了很久,換小一號的尺寸練熟重疊法和邊界推理,再回來會順暢得多。

誰適合玩

適合喜歡邏輯推理、有耐心的人。它和數獨同屬純邏輯類,但多了「完成後顯現圖案」的視覺回饋,解開的那一刻成就感很強——你不只是填完了一張表格,而是畫出了一幅畫。數織由日本的西尾徹也與英國的 Non Ishida 在 1987 年前後各自獨立發明,Ishida 因為在東京大樓上用亮燈的窗戶排出圖案而獲得設計競賽獎項,這也是它英文名 Nonogram 的由來。1990 年代它透過英國《週日電訊報》流行到全世界,並在任天堂的《Mario's Picross》之後成為經典的電子遊戲類型。它沒有時間壓力,可以隨時暫停。小尺寸適合入門,大尺寸的一局可能需要相當長的時間。

輔助功能

棋盤尺寸可選,各尺寸的最快用時分別保存,互不覆蓋。「本局記錄」面板顯示計時與已填格數,已填格數能讓你大致判斷進度,尤其在大盤面上很有用。本作提供兩種標記模式並有明確的模式切換:「填色」用來確認實格,「標記 ×」用來確認空格——後者在數織裡和填色同等重要,因為確定為空的格子會把一行的線索段切開,約束力常常比填色更強,介面把它做成平等的一級功能而不是附屬選項,是符合這個遊戲本質的設計。行列外側的數字線索完整顯示,不需要捲動查看,這在大尺寸盤面上避免了反覆滾動的干擾。「清空棋盤」按鈕可以在推理走偏時重來,而不必換一道新題——這一點很重要,因為數織一旦推錯往往需要整盤重來,但題目本身仍然值得再試一次。完成時顯示用時,並提供「再玩一次」產生新題。

操作與進度保存

桌面可用滑鼠左鍵填色、右鍵標記 ×,或先切換模式再點擊,兩種方式都支援;手機用點擊填色、長按標記 ×。兩種平台都能完整使用兩種標記,不會因為沒有右鍵而缺功能。填錯了再點一次即可切換回空白,沒有任何懲罰或計時扣分,可以放心試探。因為數織的推理常常需要反覆修改,這種無成本的切換設計相當重要。各尺寸最快紀錄透過瀏覽器的本機儲存空間保存,只存在你自己的裝置上,不需要帳號、不上傳資料到任何伺服器;換裝置不會帶走紀錄,清除瀏覽器資料則會一併清空。語言按鈕可在繁體中文與英文之間即時切換,所有面板標籤與提示同步更新。頁面載入完成後遊戲本體離線可玩。

解題常見問題

叉號有什麼作用?

叉號表示確定不填色的格,能幫助分隔不同線索區段。

線索之間必須留空格嗎?

同一行或列的不同連續區塊之間至少要有一個空格。

可以拖動連續標記嗎?

頁面支持的輸入方式會顯示在棋盤附近;手機端可使用填色與叉號模式切換。

重疊法等技巧的完整說明見《數織推理技巧:重疊法與行列往返》

內容審核:PocketJoy 遊戲測試團隊 · 營運:Long-Term New Media Limited · hklongtermad@gmail.com

Core game guide · rules reviewed 2026-07-31

Nonogram: rules and solving techniques

Use row and column clues to reveal a hidden pixel picture. This guide reflects the controls and win conditions in the current browser build. It is reviewed by the PocketJoy game-testing team and maintained by Long-Term New Media Limited.

CategoryPuzzle & Logic
Save locationCurrent browser

Puzzle rules

Every row and column carries a sequence of numbers along its edge, giving the lengths of the runs of filled cells in that line, in order. For example, 3 1 means a run of three filled cells, at least one gap, then a single filled cell, while 1 3 means one then three — the order cannot be reversed. Your task is to deduce the unique solution from all the clues, revealing a hidden picture. Tap to fill a cell, and long-press or right-click to mark it with an × meaning definitely empty; marking is as important as filling, because known empty cells sharply narrow the possibilities in the crossing lines. Board sizes are selectable with a fastest time stored for each on your device, and a clear-board button lets you restart your reasoning without changing puzzle.

Reasoning and solving techniques

Start with the lines whose clue numbers add up to the most. Sum the numbers and add the mandatory gaps between them — n runs need at least n-1 gaps — and if the total equals the width of the board, that line is fully determined and can be filled straight away. Even when it is not, use the overlap method, which is the central technique of the genre: place the clues once packed to the far left and once packed to the far right, and any cell filled in both arrangements is certainly filled. In a row of width ten with a single clue of 7, the left packing occupies cells 1 to 7 and the right packing cells 4 to 10, so cells 4 to 7 must be filled. The method is most powerful for long clues, since the closer a clue is to the line width, the larger the overlap. After a pass, alternate between rows and columns: on completing a line, immediately re-examine the lines it crosses, because a newly placed cell or × frequently makes one of them solvable at once. A more advanced technique is edge reasoning: if the first cell of a line is known to be filled, the first run must begin there and everything after it follows.

Easy mistakes to make

The most common mistake is guessing on instinct. A nonogram has exactly one solution, so a single wrong cell produces a contradiction somewhere later, often long after the fact, and unwinding it is expensive — you cannot tell which step went wrong and usually have to clear and start again. The second is filling cells without ever using the × mark. Discarding the information about empty cells makes many otherwise available deductions impossible: knowing a cell is empty splits that line's clues into two independent intervals, which is an extremely strong constraint. The third is reasoning in one direction only, working through every row before looking at any column. The correct habit is to check the crossing lines the moment a row is finished, so information propagates immediately and forms chains. The fourth is persisting on too large a board; difficulty grows quickly with size, and if a big grid has you stuck, dropping a size to practise overlap and edge reasoning makes returning to it far smoother.

Who will enjoy it

Suited to patient players who enjoy logical deduction. It belongs to the same family as sudoku but adds the visual payoff of a picture appearing when you finish, which makes the final moment genuinely rewarding — you have not merely completed a table but drawn something. The puzzle was invented independently around 1987 by Tetsuya Nishio in Japan and Non Ishida in Britain, with Ishida winning a design competition for a picture formed by lighting windows in a Tokyo building, which is where the English name nonogram comes from. It spread worldwide through the Sunday Telegraph in the 1990s and became an established video game genre after Nintendo's Mario's Picross. There is no time pressure and you can pause whenever you like. Small grids are good for learning, while a large one can take a considerable session.

Helper features

Board size is selectable with a fastest time stored for each, and they never overwrite one another. The run panel shows the timer and how many cells you have filled, a figure that gives a rough sense of progress and is particularly useful on large grids. Two marking modes are provided with an explicit switch between them: fill for confirmed cells and × for confirmed blanks. In a nonogram the second matters as much as the first, because a known empty cell splits a line's clues and often constrains more strongly than a filled one does, and presenting it as an equal first-class function rather than a secondary option reflects the nature of the puzzle. The clue numbers along every row and column are fully visible without scrolling, which removes a constant distraction on larger boards. The clear-board button lets you restart your reasoning without moving to a new puzzle — important, because a wrong deduction in a nonogram often means starting the grid again while the puzzle itself remains worth another attempt. Completion shows your time with an option to generate a fresh puzzle.

Controls and saved progress

On desktop, left-click to fill and right-click to mark ×, or switch mode first and tap; on a phone, tap to fill and long-press to mark ×. Both marking modes are fully available on both platforms, so nothing is lost for want of a right button. A mistaken cell returns to blank with another tap, with no penalty and no time forfeited, so probing costs nothing — and since nonogram reasoning frequently involves revision, that zero-cost toggling matters. A fastest time per size is stored in the browser's local storage on your own device, with no account needed and nothing uploaded to any server; records do not travel to another device, and clearing browser data removes them. The language button switches between Traditional Chinese and English instantly, updating every panel label and prompt. Once the page has loaded, the game itself plays offline.

Solving FAQ

What does an X mark mean?

It marks a cell that is confirmed empty and helps separate clue runs.

Must clue groups have a gap?

Yes. Different filled runs in the same row or column require at least one empty cell between them.

Can several cells be marked in one gesture?

The supported input method is shown near the board; mobile play provides separate fill and X modes.

The overlap method and its relatives are covered in Nonogram Techniques: Overlaps and Line Switching.

Reviewed by the PocketJoy game-testing team · Operated by Long-Term New Media Limited · hklongtermad@gmail.com