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經典踩地雷

解讀線索,安全找出所有地雷

手機長按格子可插旗

核心遊戲指南 · 規則複核於 2026-07-31

經典踩地雷規則與解題思路

根據數字線索找出所有地雷,避開危險區域。 本頁內容由 PocketJoy 測試團隊依照目前網頁版本的實際操作與勝負條件整理,並由 Long-Term New Media Limited 維護。

分類益智與邏輯
資料保存目前瀏覽器

規則說明

棋盤下藏著固定數量的地雷。點開一格,如果沒有地雷就會顯示一個數字,代表它周圍八格中的地雷總數;如果那格周圍完全沒有地雷,會自動連鎖展開一整片空白區域,省去逐格點擊的機械操作。滑鼠右鍵或手機長按可以在懷疑有雷的格子上插旗,插旗的格子不會被誤點開。把所有非地雷的格子都點開即為完成,不需要把所有雷都插上旗。難度分簡單、中等、困難三檔,決定棋盤尺寸與雷數,各難度的最快用時分別保存在本機。第一次點擊一定不會踩到雷,所以開局可以放心點,不存在第一下就結束的運氣問題——這是現代踩地雷的標準設計。

進階解法

從數字 1 開始推理最有效率。若某個 1 的周圍只剩一個未開格,那格必然是雷,插旗標記。反過來,若某個數字周圍已插的旗數等於它本身,那麼它周圍其餘的未開格全部安全,可以直接點開。這兩條規則能解決大部分局面,而且可以機械地反覆套用,不需要靈感。遇到卡住的情況,試著比較相鄰的兩個數字,這叫做「數對消去」:例如一個 1 和一個 2 共用兩個未開格,而 2 還多鄰接一個獨立格。因為那兩個共用格中至多有一顆雷(受 1 的限制),而 2 需要兩顆,所以那個獨立格必定是雷。這類雙格比較能解開絕大多數看似無解的局面。角落與邊緣的格子鄰居較少(角落只有三個鄰居,邊緣五個),資訊更容易確定,卡住時優先從邊上找突破。殘局階段務必用上剩餘旗幟計數:如果面板顯示還剩兩面旗,而盤面上只有三個未開格分屬兩個區域,常常能直接推出答案。

常見盲點

最常見的誤區是不插旗,全靠腦子記哪裡有雷。棋盤一大就必然出錯,插旗的意義正是把推理結果固化下來,讓你之後可以直接使用「已插旗數」這個資訊來套用第二條規則。第二個誤區是在沒有確定資訊時亂猜——踩地雷確實存在必須猜的局面(尤其是困難難度的殘局),但大多數時候卡住只是因為沒有仔細比較相鄰數字的約束關係,先窮盡所有雙格比較再考慮猜。第三個誤區是忽略剩餘旗幟計數,那個數字在殘局階段常常能直接鎖定答案,是全盤最被低估的資訊來源。第四是開局選在角落點第一下。因為第一次點擊保證安全,而且點在空曠處更容易觸發大片自動展開,所以第一下應該點在棋盤中央區域,能一次獲得最多資訊;點角落雖然安全,但展開的面積通常很小。

適合的玩家

適合喜歡純邏輯推理的人。踩地雷是少數幾乎不含運氣(除了極少數必猜局面)的經典遊戲,成績完全取決於推理速度與準確度。它由 Robert Donner 與 Curt Johnson 開發,1990 年隨 Windows 3.1 的娛樂軟體包發行,微軟當時的用意之一是訓練使用者熟悉滑鼠左右鍵的操作——這也解釋了為什麼它的核心操作恰好是左鍵開格、右鍵插旗。在計算複雜度理論裡,踩地雷的一般化版本已被證明是 NP 完全問題,也就是說不存在通用的快速解法,這從數學上解釋了為什麼困難難度的殘局有時真的只能猜。簡單難度適合放鬆,困難難度則是速度與準確度的雙重考驗。本機會記錄各難度的最快用時。

功能亮點

難度分簡單、中等、困難三檔,決定棋盤尺寸與地雷數量,各難度的最快用時分別保存,互不覆蓋。「本局記錄」面板顯示計時與剩餘旗幟數——剩餘旗幟等於總雷數減去已插旗數,這個數字在殘局階段常常能直接鎖定答案,是介面上最容易被忽略但價值最高的資訊。第一次點擊保證不會踩到雷,所以開局可以放心點,不會出現第一下就結束的挫折。點到空白區域會自動連鎖展開整片,不必逐格點,大幅減少了機械操作的時間佔比,讓成績真正反映推理速度。手機玩家有專屬的提示說明長按即可插旗,不會因為沒有右鍵而以為手機版缺少功能。完成時顯示總用時,踩到雷時則明確告知並鼓勵重新開始,而不是只顯示失敗。「重新開始」按鈕隨時可產生新盤面。

操作方式與紀錄保存

桌面用滑鼠左鍵開格、右鍵插旗;手機用點擊開格、長按插旗,兩種平台的完整功能都可用,不會因為沒有右鍵而缺功能。已插旗的格子不會被誤點開,這個保護讓你可以放心快速操作。「重新開始」按鈕隨時產生新盤面,不必等到本局結束。各難度最快用時透過瀏覽器的本機儲存空間保存,只存在你自己的裝置上,不需要帳號,也不會上傳到任何伺服器;換一台裝置不會帶走紀錄,清除瀏覽器資料則會一併清空。語言按鈕可在繁體中文與英文之間即時切換,所有面板標籤、提示與結算文字同步更新,不需要重新整理頁面。頁面載入完成後遊戲本體離線可玩,適合通勤或訊號不佳的場合。

規則細節問答

手機如何插旗?

在未開啟的格子上長按即可切換旗幟;再次長按可移除。

數字 0 代表什麼?

周圍八格沒有地雷,遊戲會自動展開相連的空白與邊界數字。

旗幟放錯會立即失敗嗎?

不會。只有打開地雷格才失敗,但錯旗會讓推理失去依據。

延伸閱讀:《掃雷數字判讀與經典圖形》,1-2-1 這類圖形有現成的判定結論。

內容審核:PocketJoy 遊戲測試團隊 · 營運:Long-Term New Media Limited · hklongtermad@gmail.com

Core game guide · rules reviewed 2026-07-31

Classic Minesweeper: rules and solving techniques

Use number clues to locate every mine without triggering one. This guide reflects the controls and win conditions in the current browser build. It is reviewed by the PocketJoy game-testing team and maintained by Long-Term New Media Limited.

CategoryPuzzle & Logic
Save locationCurrent browser

The rules

A fixed number of mines is hidden under the board. Open a cell and, if it is safe, it shows a number giving the total mines among its eight neighbours; if it has no neighbouring mines at all, a whole blank region opens automatically, sparing you the mechanical work of clicking cell by cell. Right-click, or long-press on a phone, to flag a cell you suspect, and flagged cells cannot be opened by accident. Opening every non-mine cell completes the game — you do not have to flag every mine. Three difficulty levels set the board size and mine count, with a fastest time stored for each on your device. Your first click is always safe, so you can open freely to begin and there is no chance of losing on move one, which is the standard design in modern minesweeper.

Advanced solving

Reasoning from the number 1 is the most efficient start. If a 1 has only one unopened neighbour left, that cell is certainly a mine, so flag it. Conversely, if the flags already placed around a number equal the number itself, every remaining unopened neighbour is safe and can be opened directly. Those two rules resolve most positions and can be applied mechanically without inspiration. When stuck, compare two adjacent numbers, a technique sometimes called pair elimination: if a 1 and a 2 share two unopened cells and the 2 borders one further cell of its own, then because the shared pair holds at most one mine under the 1's constraint while the 2 requires two, that extra cell must be a mine. Comparisons of this kind unlock the great majority of apparently hopeless positions. Corner and edge cells have fewer neighbours — three at a corner, five along an edge — and therefore yield firmer information, so look to the edges when you are blocked. In the endgame, always use the remaining-flag counter: when the panel shows two flags left and only three unopened cells remain across two regions, the answer often follows directly.

Common blind spots

The most common mistake is not flagging and trying to hold mine positions in your head. On a larger board that fails reliably, and flags exist precisely to lock in what you have deduced so that the second rule can then be applied using the flag count. Another is guessing without solid information. Minesweeper does have positions that genuinely require a guess, particularly in hard-difficulty endgames, but most of the time being stuck simply means you have not exhausted the comparisons between adjacent numbers, so work through those before gambling. A third is ignoring the remaining-flag counter, which frequently settles the endgame outright and is the most undervalued piece of information on screen. The fourth is opening in a corner on the first click. Since the first click is guaranteed safe and an opening in open ground is far more likely to trigger a large automatic cascade, the first click should land near the centre where it yields the most information; a corner is equally safe but usually opens very little.

Who it suits best

A natural fit for anyone who enjoys pure deduction. Minesweeper is one of the few classics that is almost entirely free of luck, aside from rare forced guesses, so results come down to how quickly and accurately you reason. It was written by Robert Donner and Curt Johnson and shipped with the Windows 3.1 entertainment pack in 1990, where one of Microsoft's aims was to train users in left and right mouse-button technique — which explains why its core actions are precisely left-click to open and right-click to flag. In complexity theory the generalised version has been proved NP-complete, meaning no general fast solution exists, which is the mathematical reason hard-difficulty endgames sometimes really do require a guess. The easy level is relaxing while the hard level tests speed and accuracy together, and a fastest time for each difficulty is stored on your device.

Feature highlights

Three difficulties set board size and mine count, with a fastest time stored for each so they never overwrite one another. The run panel shows the timer and the remaining flag count — total mines minus flags placed — a number that frequently settles the endgame outright and is the most easily overlooked yet most valuable readout on screen. Your first click is guaranteed safe, so you can open freely without the frustration of an instant loss. Opening a blank area cascades automatically across the region rather than requiring cell-by-cell taps, which sharply reduces the proportion of time spent on mechanical input and lets your result reflect reasoning speed. Phone players get a dedicated note explaining that a long press places a flag, so nobody assumes the mobile version lacks the feature for want of a right button. Completion shows your total time, and hitting a mine says so plainly with encouragement to try again rather than simply reporting failure. A restart button generates a new board at any time.

Controls and record keeping

On desktop, left-click to open and right-click to flag; on a phone, tap to open and long-press to flag, so the full feature set is available on both platforms and nothing is lost for want of a right button. Flagged cells cannot be opened by accident, a protection that lets you work quickly with confidence. The restart button generates a new board at any time rather than only after the current game ends. A fastest time per difficulty is stored in the browser's local storage on your own device, with no account required and nothing uploaded to any server; records do not travel to another device, and clearing browser data removes them. The language button switches between Traditional Chinese and English instantly, updating every panel label, prompt and result string without a page reload. Once the page has loaded, the game itself plays offline, which suits commutes and places with poor reception.

Rules Q&A

How do I place a flag on mobile?

Press and hold an unopened cell to toggle a flag; hold it again to remove the flag.

What does a zero mean?

None of the eight neighboring cells contains a mine, so connected empty areas and their boundary clues open automatically.

Does a wrong flag end the game?

No. Only opening a mine loses the round, but a misplaced flag makes later deductions unreliable.

Further reading: Minesweeper Numbers and Classic Patterns — ready-made conclusions for shapes like the 1-2-1.

Reviewed by the PocketJoy game-testing team · Operated by Long-Term New Media Limited · hklongtermad@gmail.com