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漢諾塔

依照規則移動圓盤,完成經典邏輯挑戰

核心遊戲指南 · 規則複核於 2026-07-31

漢諾塔規則與解題思路

遵守大小順序搬運圓盤,以最少步數完成經典邏輯挑戰。 本頁內容由 PocketJoy 測試團隊依照目前網頁版本的實際操作與勝負條件整理,並由 Long-Term New Media Limited 維護。

分類益智與邏輯
資料保存目前瀏覽器

玩法規則

三根柱子,一疊大小不同的圓盤,開始時全部按由大到小的順序疊在最左邊的柱子上。你要把整疊圓盤搬到另一根柱子,過程中遵守兩條規則:一次只能移動最上方的一個圓盤;任何時候都不能把大圓盤放在小圓盤上面。操作方式是先點選來源柱、再點選目標柱,不合法的移動會被直接拒絕,規則由遊戲把關。你可以自行選擇圓盤數量,這既是難度調節也是玩法調節——盤數每加一,理論最少步數就翻一倍。遊戲會顯示該數量的理論最少步數並提供無次數限制的撤銷功能,選中的柱子有視覺標示,不會忘記自己剛選了哪根。完成時會把你的實際步數與理論最少步數並列顯示。

策略技巧

漢諾塔的解法是遞迴的:要把 n 個圓盤從 A 搬到 C,就得先把上面的 n-1 個搬到 B(把 C 當暫存),把最大的那個搬到 C,再把 n-1 個從 B 搬到 C(把 A 當暫存)。理解這個結構之後就不需要死記任何步驟,因為每個子問題都和原問題同構。實戰上有個更好用的規律,不需要遞迴思考也能走出最優解:如果圓盤總數是偶數,第一步把最小的圓盤移到中間柱;如果是奇數,第一步移到目標柱。之後嚴格交替執行兩個動作——「移動最小圓盤」和「移動唯一一個合法的非最小圓盤」。注意第二個動作永遠只有一種合法選擇(因為最小圓盤剛動過不能再動,剩下兩根柱子之間只有一種合法搬法),所以你完全不需要判斷,照做即可。最小圓盤的移動方向也有規律:偶數盤時它一直朝同一個方向循環(A→B→C→A),奇數盤時朝反方向。n 個圓盤的理論最少步數是 2 的 n 次方減一。

常見誤區

最常見的問題是憑直覺亂搬,前幾步看起來有進展,之後就開始來回繞圈。漢諾塔的最優解是唯一的,一旦偏離,步數會迅速膨脹,而且因為每一步都合法、沒有任何錯誤提示,你可能繞了幾十步都不自知,直到看到步數面板才發現遠超理論值。第二個誤區是一開始就挑戰太多圓盤。八個圓盤需要 255 步,光是執行不出錯就很困難,更別說中途一旦亂了就很難回到正軌。建議從三、四個開始,把交替規律走順了再加量。第三個誤區是不用撤銷。撤銷是無限次的,發現走錯可以一路退回,比重新開始省時得多,但很多人習慣性地直接重開,白白浪費了前面正確的部分。第四是忘記「目標柱」和「暫存柱」的角色是不斷互換的:在遞迴的每一層,哪根柱子是暫存會改變,固執地認為某根柱子永遠是暫存,是初學者最容易陷入的思維定式。

適合誰玩

適合對數學和演算法有興趣的人,也是最經典的遞迴教學範例之一——幾乎所有程式設計課程講到遞迴時都會用它舉例,因為它的遞迴結構乾淨到可以用三行虛擬碼寫完。這個謎題由法國數學家 Édouard Lucas 於 1883 年發明,他同時編了一個婆羅門僧侶搬運 64 個金盤的傳說,說搬完世界就會終結;按每秒一步計算,64 個圓盤需要約 5850 億年,所以這個世界末日暫時不用擔心。它沒有時間壓力、沒有運氣成分、沒有隱藏資訊,完全是純粹的邏輯與執行力練習。圓盤數量可調,所以從想放鬆一下(三四個盤,一兩分鐘)到想認真挑戰最少步數(七八個盤),都能找到合適的難度。

功能介紹

圓盤數量可以自選,難度完全由你控制。側欄同時顯示你的目前步數與該盤數的理論最少步數,兩者的差距就是你的優化空間——這個並列設計是本作最有價值的功能,因為漢諾塔沒有失敗條件,如果不告訴你理論值,你根本不知道自己走得好不好。完成畫面也會把這兩個數字並列給你看,讓你確認這一次是不是走出了最優解。「撤銷一步」按鈕沒有次數限制,可以回退誤操作,不必整局重來,這對正在學習交替規律的人特別有用,可以反覆嘗試同一個位置的不同走法。選中的柱子會有視覺標示,不會忘記自己剛選了哪根,也避免在多步連續操作時失去節奏。「重新開始」隨時可用,更換圓盤數量會自動重置。介面語言可一鍵切換繁中/英文。

操作方式與本機紀錄

操作是兩段式點選:先點來源柱,再點目標柱。不合法的移動(把大盤放到小盤上)會被直接拒絕,規則由遊戲把關,你只需要專心想順序而不必擔心走出違規的一步。滑鼠與觸控的操作邏輯完全一致,柱子的點擊範圍很大,手機上單手就能完成整局,不會誤觸。撤銷按鈕沒有次數限制,誤操作可以無成本回退。因為這個遊戲沒有計時也沒有失敗條件,你可以隨時停下來思考,離開再回來繼續。「重新開始」隨時可用。介面語言可一鍵切換繁體中文與英文,所有提示與結算文字同步更新。遊戲在瀏覽器本機運行,載入後離線可玩,不需要帳號,也不會有任何資料上傳到伺服器。

常見規則問題

大圓盤可以放在小圓盤上嗎?

不可以,任何時刻都只能把較小圓盤放在較大圓盤上。

一次可以移動多枚圓盤嗎?

不能,每次只能移動一根柱頂端的一枚圓盤。

三、四、五盤的最少步數是多少?

分別是 7、15、31 步。

內容審核:PocketJoy 遊戲測試團隊 · 營運:Long-Term New Media Limited · hklongtermad@gmail.com

Core game guide · rules reviewed 2026-07-31

Tower of Hanoi: rules and solving techniques

Move ordered disks under the classic rules and aim for the minimum moves. This guide reflects the controls and win conditions in the current browser build. It is reviewed by the PocketJoy game-testing team and maintained by Long-Term New Media Limited.

CategoryPuzzle & Logic
Save locationCurrent browser

How to play

Three pegs and a stack of discs of different sizes, all starting on the left peg in order from largest at the bottom to smallest at the top. Your task is to move the whole stack to another peg under two rules: only the topmost disc of a peg may be moved, and a larger disc may never rest on a smaller one. Tap the source peg, then the destination peg; illegal moves are simply refused, so the rules police themselves. You can choose how many discs to play with, which adjusts both difficulty and character — each extra disc doubles the theoretical minimum. The game shows that minimum for the chosen size and offers unlimited undo, and the selected peg is visually marked so you never lose track of which one you just picked. On completion your actual move count is shown beside the theoretical minimum.

Strategy

The solution is recursive: to move n discs from A to C, you first move the top n-1 to B using C as temporary storage, move the largest to C, then move the n-1 from B to C using A as storage. Once that structure clicks you need memorise nothing, because every subproblem is identical in form to the original. There is also a more practical rule that produces an optimal solution without thinking recursively at all. If the total number of discs is even, move the smallest disc to the middle peg first; if odd, move it to the destination peg. Then strictly alternate two actions: move the smallest disc, and make the only other legal move available. Note that the second action always has exactly one legal option, since the smallest disc has just moved and cannot move again, leaving only one legal transfer between the other two pegs — so no judgement is required, only execution. The smallest disc's direction follows a pattern too: with an even number of discs it cycles one way, A to B to C to A, and with an odd number it cycles the other. The minimum for n discs is two to the power of n, minus one.

Common mistakes

The usual problem is moving on instinct: the first few steps look like progress and then you start going in circles. The optimal solution is unique, and once you deviate the move count grows quickly — and because every move is legal and nothing warns you, you can wander for dozens of moves without noticing until the counter reveals how far past the minimum you are. The second mistake is starting with too many discs; eight need 255 moves, which is hard to execute without error and harder still to recover from once the rhythm breaks. Begin with three or four, get the alternating rule smooth, then add more. The third is not using undo. Undo is unlimited, so discovering an error means stepping back rather than restarting, yet many players habitually start over and throw away the correct work they had already done. The fourth is forgetting that the roles of destination peg and spare peg keep swapping: at every level of the recursion a different peg serves as storage, and insisting that one particular peg is always the spare is the classic beginner's fixation.

Who it suits

A natural pick for anyone interested in mathematics or algorithms, and one of the classic teaching examples of recursion — nearly every programming course reaches for it, because the recursive structure is clean enough to express in three lines of pseudocode. The puzzle was invented by the French mathematician Édouard Lucas in 1883, who accompanied it with a legend about Brahmin priests moving sixty-four golden discs, with the world ending when they finished; at one move per second, sixty-four discs would take around 585 billion years, so the deadline is not pressing. There is no time pressure, no luck and no hidden information, only logic and execution. Because the disc count is adjustable, it works equally well as a relaxed couple of minutes with three or four discs or a serious attempt at the optimum with seven or eight.

Features

The number of discs is yours to choose, which puts difficulty entirely under your control. The sidebar shows your current move count beside the theoretical minimum for that size, and the gap between them is your room for improvement — this side-by-side display is the single most valuable feature here, because the puzzle has no fail state and without the theoretical figure you would have no way of knowing whether you played well. The completion screen presents both numbers together so you can confirm whether you found an optimal solution. Undo has no limit and steps back a mistaken move without restarting, which is especially useful while learning the alternating rule, since you can try several continuations from the same position. The selected peg is visually marked so you never lose track of which one you picked, which also helps maintain rhythm during long sequences. Restart is always available, and changing the disc count resets automatically. The interface language switches between Traditional Chinese and English with one button.

Controls and local records

Control is a two-step tap: source peg, then destination peg. Illegal moves — a larger disc onto a smaller one — are simply refused, so the rules police themselves and you can concentrate on sequencing without fear of an invalid move. Mouse and touch follow identical logic, the pegs have generous tap areas, and a whole game can be played one-handed on a phone without mis-taps. Undo is unlimited, making mistakes free to reverse. Because there is no timer and no fail state, you can stop and think whenever you like, leave, and come back to continue. Restart is always available. The interface language switches between Traditional Chinese and English with one button, updating every prompt and result string. The game runs locally in your browser, plays offline once loaded, requires no account, and uploads nothing to any server.

Rules FAQ

May a larger disk rest on a smaller one?

No. A smaller disk must always be above a larger disk.

Can several disks move together?

No. Each move transfers only the top disk from one peg.

What are the minimum moves for three, four and five disks?

They are 7, 15 and 31 moves respectively.

Reviewed by the PocketJoy game-testing team · Operated by Long-Term New Media Limited · hklongtermad@gmail.com